antidotes for bruised creatives

creative process journal

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week 6

the results of my procrastination

prototyping


i started prototyping following the sketches i did. i first used materials i had around the house, then went to buy sturdier materials that would allow me to envision the structure of the prototypes better.

the prototype to test for exhaustion/sighing was a concern i had. i wanted its users to be able to do their work comfortably, but the prototype seemed uncomfortable to wear. it hung off the users ears. initially, i thought using a lighter material would solve the issue that was discomfort, but i realised that if the material was too light, it would not be able to hold up the sound sensor component. these were important considerations i had to make while designing the prototype. the second iteration took the form of a necklace. it was less restrictive for someone to wear and it looked less stupid. because it was more comfortable, i was able to use a thicker wire this time. the wire was able to support the weight of a small sound sensor in a styrofoam box.

as i managed to make the sound sensor work in the previous experiment, i had a bit more confidence in getting this one to work. the prototype that should react to sound required a sound-powered servo motor. this worked fine as well, and the only problem came when i brought in the companion component of the prototype. i wanted users to be able to confide in this prototype. the prototype should be something attachable to a user’s existing plushie.

the issue with this was the when i placed the servo motor on a little plastic stand and attached it to a rabbit plushie, the toy was too heavy. it ended up moving the little servo motor instead of the toy, and i realised i had to place more thought in designing the stand which was holding the servo motor. thankfully, i had a heavy metal book divider lying around, and with styrofoam, was able to craft out a temporary stand for the servo motor to sit on.

visualiser


i found a threejs tutorial online to recreate one of those blobs i really liked. as this was a music visualiser, i figured i could use this tutorial to understand what i could do to create my own blob that was reactive to the artefacts. did not go well, unfortunately. i don’t know what happened during the process of bringing in files from github, but my package.json file could not be located. i tried downloading node js and all, but it still did not work. i will have to find better tutorials on how to use shaders on my blob.

dissertaion



the rest of my time was spent on dissertation.

conclusion


give up on threejs…. find an easier method to create similar aesthetics. i have to stop being stubborn and just stick to p5js and simple shaders or something



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